Magnetic Leadership

First, lead self.

This challenging and unique program builds two of the key skills needed by every leader: self-awareness and the ability to give high impact feedback. It is proven to accelerate leadership development and deliver real business outcomes, fast.

How does it work

Teams compete in a new and complex industry to achieve maximum profit and customer satisfaction while maintaining total employee engagement. This pressured environment ensures that their natural leadership strengths and weaknesses are revealed. Participants also gain skills and techniques for giving constructive feedback to take back to the workplace. Feedback is comprehensive and immediate, leading to increased self-awareness, and forming the basis for a detailed individual development plan.

Key outcomes

• Self-aware leaders
• Giving and receiving effective feedback
• Individual development plans

Business Benefit

• Enhanced employee engagement
• Increased loyalty and commitment
• Accelerated leader development

Companies who are playing this game

Eaton, Sika, Siemens, Nestle, Cotecna

Who is it for

• Any people manager
• High potential leader

Guide price

£65

per participant
per hour

Feedback

This is what participants have to say about this game

Manager

Sika
"Just a wonderful experience. Taking a serious topic and making it fun and interactive. Probably the best simulation I've done in my career"

Manager

Eaton
"Highly interactive and masses of opportunity for engagement. The ‘game’ is challenging but enjoyable. Great design and plenty of relevant reflection time allowed."

Participant

Eaton
"A great opportunity to learn and practice how to give powerful feedback which I will implement."

Who it involves

Normally between 12 to 24 participants in each session (but this is flexible), competing in smaller teams against each other.

They are led at all times by a facilitator either from PBS or the client.

How long it lasts

Most games are 2-8 hours. Some classroom courses last up to 4 days. We tend to avoid playing online for more than half a day in one go.

There is normally some brief pre-work for participants to complete and we suggest a short follow-up workshop to embed the learning.

Where it happens

Almost all of our games can be played face-to-face, virtually or a combination of both.

Increasingly, we are seeing demand for digital games to be played face-to-face in the classroom.
where
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