First, lead self.

This challenging and unique program builds two of the key skills needed by every leader: self-awareness and the ability to give high impact feedback. It is proven to accelerate leadership development and deliver real business outcomes, fast.

How does it work

Teams compete in a new and complex industry to achieve maximum profit and customer satisfaction while maintaining total employee engagement. This pressured environment ensures that their natural leadership strengths and weaknesses are revealed. Participants also gain skills and techniques for giving constructive feedback to take back to the workplace. Feedback is comprehensive and immediate, leading to increased self-awareness, and forming the basis for a detailed individual development plan.

Key outcomes

• Self-aware leaders
• Giving and receiving effective feedback
• Individual development plans

Business Benefit

• Enhanced employee engagement
• Increased loyalty and commitment
• Accelerated leader development

Companies who are playing this game

Eaton, Sika, Siemens, Nestle, Cotecna

Who is it for

• Any people manager
• High potential leader

Guide price

£80

per participant
per hour

Feedback

This is what participants have to say about this game

Chris Kirkpatrick

Director, Sika
“The stress and pressure of the simulation forces you to show who you really are as a leader. The feedback helped me develop a clear roadmap to improve strategy and communication with my team. Probably the best simulation I've done in my career"

JP Mailhot

Product Line Manager, Eaton
“I truly enjoyed every aspect of this course — the hands-on experience leading teams through ambiguous situations really stuck with me. I learned things about myself that I can repurpose in daily life: lead with confidence, treat every person with the same level of respect, and use positive affirmation because it goes a long way.”

JP Ferreira

Sales Manager, Solevo
“The stress-test scenarios were amazing at revealing the real habits and behaviours that play out in our workplace. I’m now making time to reflect on how I communicate so I can clearly convey culture and strategy and keep my teams aligned – I’d love to roll something like this out in our local organisation.”

Who it involves

Normally between 12 to 24 participants in each session (but this is flexible), competing in smaller teams against each other.

They are led at all times by a facilitator either from PBS or the client.

How long it lasts

Most games are 2-8 hours. Some classroom courses last up to 4 days. We tend to avoid playing online for more than half a day in one go.

There is normally some brief pre-work for participants to complete and we suggest a short follow-up workshop to embed the learning.

Where it happens

Almost all of our games can be played face-to-face, virtually or a combination of both.

Increasingly, we are seeing demand for digital games to be played face-to-face in the classroom.
where
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